Description of the game:
The game content of "Counter-Strike" is the battle between one or alternatively four different terrorist groups and their opponents, an anti-terrorist unit. The game goals are contradictory created. So it goes in the different maps primarily to the prevention of hostage exemptions (Hostage Rescue scenario) and the laying of bombs and Defend (Defusion scenario), which tries to prevent accordingly by the counterparty. Two other scenarios are escorted in which a character or a whole team to reach a safety zone must be far fewer of the players not used to online. The virtual reality game world, and shows detailed scenarios in the form of port areas, containers and warehouse facilities to forest-like landscapes and small towns. As a team-based game you can play the first-person shooter, either online with other players or offline with computer opponents and teammates.
The Young Persons Federal Department for Media (BPjM) in Bonn has decided, by decision of 16.05.2002, not put the game "Counter-Strike" on the index list of adult-media. With the introduction of the statutory age classifications for computer games on 01.04.2003 in the same year, the ESRB has marked the game with the age rating "Suitable for ages 16 years".Since the reasons for the decision BPjM for "Counter-Strike" quite extensive and very informative describes the basic problem of such games, and explains that we have asked the Federal Board of Examiners to make us their choice for the readers of the Game Advisor disposal. The remarks make it clear that (the genre of first-person shooter a small percentage of about 5%) of all computer and console games makes. At the same time, we know that the games are played by many children and adolescents, either secretly or in an appropriate age, also often organized in so-called clans (see www.4players.de) regularly and intensively. Educational experiences and insights in dealing with other media such as film and television have made it clear that not devote a mere condemnation of certain media content is the real motivation of many young people to move this content to be just. To make constructive discourse of generations, the need for adults (especially parents) to take seriously the young players to try to understand their interests and to link their criticism of alternative and coherent services for children and adolescents. Instead of rash prohibitions they should stay on with the children and young people whose interests involved in conversation and encourage them with targeted offers and measures enabling them to protect themselves from threatening largely influences. At the same time constructive discussions and critical discussions between adults and players can foster a willingness to know different perspectives to understand and learn.